Brackenmere / dev log

Tag

Assets

4 posts tagged Assets.

G37 6 min read

Four rooms, built from the pictures I sent

I sent the agents an isometric picture of the inn I wanted, then three more for my home, the Forge and the Apothecary. All four were rebuilt in one evening. It took a second day, and my complaint that the inn felt stale, to make them warm.

G12 6 min read

Meshy from Nick's own pictures

For nine days every model in Brackenmere came from me clicking around Meshy's website. On 28 September I handed the agents the API with a credit cap, and by the evening 150 models were in, most of them built from one clean picture of one object.

G10 6 min read

Performance by construction

A week in, Brackenmere ran well on my Mac and I had no idea what it cost anyone else. One day of measuring turned performance from a clean-up job into rules the tools enforce, and an overnight blind review stopped the agents optimising away detail my kids would see.

G06 5 min read

The asset diet and quality tiers

Five days in, Brackenmere's village was a 215 MB download and the castle took a thousand draw calls. In one day in the cloud the agents put every model on a diet, measured before fixing anything, and gave the game Low, Medium and High graphics, without changing how it looked on my Mac.