Brackenmere / dev log

Tag

Testing

2 posts tagged Testing.

A06 7 min read

Making the agents cheaper to run

In one week the agents' running costs became the bottleneck: byte limits that stalled good work, ceremony nobody read, and test suites that ran for hours. I asked where the time was going, and most of the answer was to do less.

A02 6 min read

Tests that step time instead of waiting

In the cloud the game ran at under one frame a second, and a test suite that waited in real time fell apart. Stopping the clock fixed it; five days later, an honest bill for tests, reports and handoffs made the whole loop cheaper.